Games Rules
BIG HI-LO
"Big Hi Lo" is a continuous game, which you can join anytime. Guess which card will be pulled out
from the deck and win a prize.
About the game:
A deck of 25 cards is used in the game. The cards are - 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A (one black
and one red of each card) and a Joker. A is considered to be the biggest card, 2 is the smallest.
Joker is an independent card, i.e. it is neither big, nor small, neither red nor black.
One card is randomly pulled out from the deck.
The opening card is not determined in the period of the game, it is decided in advance - 5 round
prior. You can make sure of that by entering the code issued after the end of the round in the
corresponding field.
In each game, you are given a certain amount of time to select one of 45 outcomes (options),
which are:
The opening card will be High (HI) compared to the card opened during the previous game
- The opening card will be Low (LO) compared to the card opened during the previous game.
- The opening card will be one of the cards from 2-9 (including)
- The opening card will be one of J, Q, K, A cards
- The opening card will be one of K, A cards
- The opening card will be one of J, Q cards
- The opening card will be a Joker
- The opening card will be red (in this case, the suit of the card is important, the rank doesn't
matter) - The opening card will be black (in this case, the suit of the card is important, the rank
doesn't matter) - The winning amount is calculated by multiplying the coefficient by the bet's amount.
- The opening card will be a 2, regardless of the card suit
- The opening card will be a 3, regardless of the card suit
- The opening card will be a 4, regardless of the card suit
- The opening card will be a 5, regardless of the card suit
- The opening card will be a 6, regardless of the card suit
- The opening card will be a 7, regardless of the card suit.
- The opening card will be an 8, regardless of the card suit.
- The opening card will be a 9 regardless of the card suit.
- The opening card will be a J regardless of the card suit
- The opening card will be a Q regardless of the card suit.
- The opening card will be a K regardless of the card suit.
- The opening card will be an A regardless of the card suit
- The opening card will be a black 2
- The opening card will be a black 3
- The opening card will be a black 4
- The opening card will be a black 5
- The opening card will be a black 6
- The opening card will be a black 7
- The opening card will be a black 8
- The opening card will be a black 9
- The opening card will be a black J
- The opening card will be a black Q
- The opening card will be a black K
- The opening card will be a black A
- The opening card will be a red 2
- The opening card will be a red 3
- The opening card will be a red 4
- The opening card will be a red 5
- The opening card will be a red 6
- The opening card will be a red 7
- The opening card will be a red 8
- The opening card will be a red 9
- The opening card will be a red J
- The opening card will be a red Q
- The opening card will be a red K
- The opening card will be a red A
Each outcome has corresponding odds.
You can place bets on exact numbers, cards of exact suits (black, red and green -the Joker) or on
groups of cards - based on HI or LO principle.
To start the game:
- Click on the corresponding button of one of 45 desired outcomes
- Enter the bet amount
- Click on the "Bet" button
The bet will be accepted. Then you should wait for the other card to open.
You will win in case of correctly guessing the opening card.
If a bet is made on any outcome, except that the Joker is the opening card and the Joker appears,
the player will be considered a loser.
If the card opened during the previous game is also a Joker, the card opened in the game
preceding it is taken into consideration. This continues until the preceding card is not a Joker, and
the given card will be considered a base for the calculation. During the game the players have an
opportunity to see the cards opened during the previous games.
Game outcome
Victory:
You will win in case of correctly guessing the opening the card
The formula of calculating the victory - the placed bets multiplied by the corresponding odds of the
correctly guessed outcome (marked on the button). The win will be deposited on your gaming
account.
Defeat:
You will lose in case of incorrectly guessing the opening card.
The win amount is calculated by down to the nearest hundred. Example: 0.218->0.21
E.g. if you have placed a bet on the HI 9 card, but the opening card is smaller than 9 or is exactly
9, you will lose.
The odds for the other outcomes are fixed:
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 96%
Fairness
Before the start of the game round, players are provided with a "Hash code*" - an encrypted
text combination. The "Hash code*" contains the Card, which represents the result of the game. That
is, the Card that will be opened in the given round is determined not during the round, but for 5 rounds
in advance and is provided to the players in encrypted form. For example, "Hash code*".
40C32E00D4A0FD5C42767A67D52D7E5D59387BAC4086AC1FC5990371E1DFA642822CCE35
9B0E17A5051E8AC3D340662BCDA53B8BCA2908F04A72D3D54B7B951C:
After the end of the game round, players are provided with a "Key*" and an additional input parameter
- "Salt*" to obtain a "Hash code*". With their help, each player can copy and encode this combination
to make sure that the encrypted "Key*" matches the "Hash code*" provided in advance by the system.
This latest technology proves the fairness of the game and assures the players that the Card that
will be opened in the given round is not determined during this round, but for 5 rounds in advance.
What is Salt? It is a random sequence of letters and numbers. For example,
y1C1LFMGv+uu3TrDckG/YA
What is "Key*"? This is a text combination of four parameters:
1.Round ID;
2.The Card that will be the result of the game;
3.The word ''BigHilo''
4.A random combination of letters and numbers.
Once the game is finished, the player can click on the "Check" button of the given round in the
"Results" section and see the "Key" as follows:
round ID (for example, 4061167); the Card opened in the given round (for example, RED 5); the word
"Hilo" and a random combination of letters and numbers: 3dce4a22-d188-44cc-bfdb-ec46249afacd.
In this case the full form of «Key*» will be: 4061167_Red_5_Hilo_3dce4a22-d188-44cc-bfdbec46249afacd
If we encrypt the "Key*" through "Salt*" (for example, y1C1LFMGv+uu3TrDckG/YA) using the
SHA512 generator, we will get the following "Hash code*":
40C32E00D4A0FD5C42767A67D52D7E5D59387BAC4086AC1FC5990371E1DFA642822CCE35
9B0E17A5051E8AC3D340662BCDA53B8BCA2908F04A72D3D54B7B951C
CRASH
About game
Crash is a new game that allows players to place bets faster and easier.
How to play
- The player needs to place a bet and then wait till the round starts.
- The player needs to click on "cash out" button before the coefficient crashes.
- The player wins if s/he cashes out before the coefficient explodes.
- The player loses if s/he hasn't cashed out before the coefficient explodes.
- The winning amount is calculated by multiplying the coefficient by the bet's amount.
- The win amount is rounded down to the nearest hundred. Example: 0.218->0.21
Details:
- Before the round starts the player needs to place his/her bet.
- The player can use the "autoplay" feature.
- The player can activate the autoplay feature by going to the autoplay tab and setting up the autoplaying rules.
- Stop on Profit and Stop on Loss Autoplay actual values may vary due to your pre-set base bet and cashout odds. The player can use the "auto cash out" feature.
- Minimum bet amount is 0.5 L.
- Maximum bet amount is 10.000 L.
- Maximum win amount is 100.000 L.
** If the current bet amount exceeds the max possible bet, the system will automatically replace your bet with max possible bet.
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 96%
Fairness
Before the start of the game round, players are provided with a "Hash Code*" - a coded text combination. "Hash code*" has the odds that will represent the result of the game. That is, the odds that will be the result of the game is determined not during the game, but in advance for 5 rounds, and is given to the players in coded form. For example: "Hash code*". CE545547F79996444E87E12DC16F647C8E8EA2A0D948319D22DC930E8728047E2F91285D1CFD8805E9F764982D8328D11F3456354FA208EBEA78FA6693C03DB3
At the end of the game round, players are given a "Key *" and additional input parameter - "Salt*" to get a "Hash code*". With them, each player can duplicate and encode this combination to make sure the encrypted "Key*" matches the "Hash Code*" given by the system in advance. This latest technology proves the honesty of the game and assures the players that the number that will be the result of the game is determined not during the game, but in advance for 5 rounds.
What is "Salt*"? It is a random combination of letters and numbers. For example: kqDff7STE6jOWTg1l9657A== What is the "Key*"? It is a text combination of four parameters:
- Game round ID;
- The odds that will be the result of the game
- The word "Crash";
- Random combination of letters and numbers.
At the end of the game, by clicking on the "Check" button in the "Results" section, the player will see the "Key" as follows:
Game round ID (for example: 648154); the odds that will be the result of the game (for example, 2); The word "Crash" and a random combination of letters and numbers: 38f30925-e85a-41ee-8fbf-b326162c4e1f. The "Key*" in full form in this case will be: 648154_2_Crash_38f30925-e85a-41ee-8fbf-b326162c4e1f
If we use "Salt*" (for example kqDff7STE6jOWTg1l9657A==) to encrypt "Key*" with SHA512 generator, we will get the following "Hash code*". CE545547F79996444E87E12DC16F647C8E8EA2A0D948319D22DC930E8728047E2F91285D1CFD8805E9F764982D8328D11F3456354FA208EBEA78FA6693C03DB3
To get the "Hash code*" you can click the "Check" button in the "Results" section and perform the check. You can also check on any online server that has a "SHA512 With Salt" generator.
BLAST
About game
Blast is a new game that allows players to place bets faster and easier. With Blast you can earn as much as 50.000 L with a single bet! All you need to do is place a bet and checkout before the crash.
How to play
Quick explanation:
- The player needs to place a bet and then wait till the cannon strikes.
- The player needs to click on "cash out" button before the coefficient explodes.
- The player wins if he or she cashes out before the coefficient explodes.
- The player loses if he or she hasn't cashed out before the coefficient explodes.
Details:
- Before the round starts the player needs to place his/her bet.
- The player can use "auto bet" and "auto cash out" features.
- Minimum bet amount is 0.5 L.
- Maximum bet amount is 1.000 L.
- Maximum win amount is 50.000 L.
- The player can place 2 bets simultaneously during a single round.
- The winning amount is calculated by multiplying the coefficient by the bet's amount.
"Auto Bet"
In order to play in the "Auto Bet" mode, the Player must enter the desired amount, then activate the "Auto Bet" mode by selecting the number of bets to be made automatically from the offered list, after which the system will automatically pay a participation fee equivalent to the amount entered by the Player on behalf of the Player during each game round. The player also has the option to pre-activate the function of automatic cashout from the round ("Auto Cashout") in the "Auto Bet" mode.
"Auto Cashout"
The player also has the option to pre-activate the function of automatic cashout from the round ("Auto Cashout") by entering the desired odds. In this case, the system automatically withdraws the Player from the game when the odds reach the amount previously specified by the Player, but the Player can press the Cashout button at any time and leave the game with a win with the current odds. And if the odds growth stops before reaching the odds chosen by the Player, then the Player loses.
"Cashout 50%"
During the game, the Player can press the "Cashout 50%" button and record a win in half of the amount of the bet they made, which is calculated by multiplying half of the amount of the bet made by the Player by the odds of the "Cashout" made at that moment. The player remains in the game using the other half of the bet amount. If the Player makes a "Cashout" before the explosion, they win with the second half of the bet amount, which is multiplied by the odds of the "Cashout" made at that moment, and if they do not make a "Cashout", they lose, losing the second half of the bet. The "Cashout 50%" button is also available in "Auto Bet" and "Auto Cashout" modes and works with the aforementioned game conditions.
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 96%
Fairness
Behind Game Logic
"Blast" is designed taking into account the latest cryptographic technology called provably fair gaming. This technology is getting more and more popular in the online casino games industry, because each game result is 100% fair and can be proven. This means that the outcome is predefined before the start of each round and anyone can check its fairness.
How Provably Fairness Works
Quick introduction:
The result of a game round is not generated solely on our servers. Rather, its generated by taking and utilizing the seeds of the first 3 persons who place their bets and combining it with the server's seed. The result is the actual game/round outcome, which can always be proven to be fair.
Details:
As mentioned above, each round's result is generated with the help of four independent and not interconnected participants. The participants are the server and first 3 persons who place their bets. We take the server seed (random 16 symbols) and combine it with players' seeds. Each round's server seed is publicly available before that exact round starts, so any player can always check the fairness.
When the round begins, the game logic merges the server seed with the first three clients' seeds. As a result, a new number is generated via SHA512 hashing algorithm, which represents the game result.
Next Round Seed Generation
How to check
- Next to each game round there is a provably fair icon. When you click on it, you will see the seeds that were used to generate the game result.
- In opened window, you will see server seed, 3 pair of players seeds, combined hash and round result.
- Each round's server seeds are publicly available in provably fairness → seed generation for next round page.
- You can manually add your seed by using random numbers and letters.
- We have 2 calculators prepared for you. One is the SHA512 generator, the other one is the game result checker.
- You can also check the fairness of each round in any online calculator.nt.
DICE
"Dice" is a constantly ongoing game which players can join at any moment. To participate in the game, the player must choose from the offered outcomes (options) and make a participation fee within the amount offered by the Organizer. During each round, a certain amount of time is given to make the participation fee. After making the participation fee, any number within the range of 1 to 100 is opened.
In "Dice", it is possible to make a participation fee on the following outcomes:
1. The number to be opened will be within the range of the two chosen numbers or out of that range. For example, the Player chooses a range of 20 to 55* and determines that the number to be opened will be within that range. If a number within the range of the two numbers chosen by him is opened, i.e. is over (or equal to) 20 and is under (or equal to) 55, the Player wins, and if a number that is under 20 or over 55 is open the Player loses.
2. The number to be opened will be over/equal or under/equal to the chosen number For example the Player chooses the number 15 and determines "Over" for it. If 15 or a number over 15 is opened, the Player wins, and if a number under 15 is opened, the Player loses.
3.The number to be opened will be within several chosen ranges or the number to be opened will be one of the chosen numbers or the number to be opened will be the specific chosen number. For example, the Player chooses 10, 25, 55, 70 and the number opened corresponds to one of the chosen numbers, the Player wins, and if the number opened does not correspond to one of the aforementioned numbers, the Player loses.
The win amount is calculated by down to the nearest hundred. Example:0.218->0.21
The odds are formed depending on the outcome chosen by the Player and are displayed to the Players. As the probability of winning increases or decreases, the odds decrease and increase accordinaly The payout is calculated by multiplying the Player's participation fee by the corresponding odds of the correctly guessed outcome. In case of a wrong guess, the Player loses.
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 96%
Fairness
Before the start of the round, players are given a "Hash Code *" - a coded text combination. "Hash code *" contains the number that will represent the game result. That is, the number which will be the game result is decided not during the game, but in advance, for 5 rounds, and is given to the Players in encrypted form. For example: "Hash code *". 8860731B4F9523DD3A1AA686A237BB89CC5EC01448ADFFE6FFE64F12E3015C648904D3761689EA0B642B8E0A8A250ADA0773247B792541B2EE4FD89EFFA3283B After the end of the round, the players are given a "Key*" and an extra entry parameter - "Salt*" to get a "Hash code*". With their help, each player can duplicate and encrypt this combination to make sure the encrypted "Key *" matches the "Hash Code *" given by the system in advance. This latest technology proves the honesty of the game, assures the players that the number that will be game result is determined not during the game, but in advance for 5 rounds. What is ‘Salt*”? It is a random letter-number sequence. For example: C6Ehqw1M5EvuiDA9yJ0t8A What is the "Key *"? It is a text combination of four parameters:
- Round ID;
- The number which will be the game result
- The word "Dice"
- Random letter-number sequence.
After the end of the game, by clicking the “Check” button of the given round in the “results” section, the player will see the “Key” as follows: Round ID (for example: 2177486); the number which will be the game result (for example: 26); the word “Dice” and a random letter-number sequence - 88be4c30-f465-493f-9151-4242b8a80628. In this case, the “Key*” in its full form will be 2177486_26_Dice_88be4c30-f465-493f-9151-4242b8a80628. If you encrypt the “Key*” with “Salt*” (for example: e0ea46bee8) you will encrypt the “Key*” with SHA512 generator, then will get the following “Hash Code*” 8860731B4F9523DD3A1AA686A237BB89CC5EC01448ADFFE6FFE64F12E3015C648904D3761689EA0B642B8E0A8A250ADA0773247B792541B2EE4FD89EFFA3283B To get a “Hash Code*”, you can click on the button “Check” in the “Results” section and make the check. You can also check in any online server where there is as “SHA512 With Salt” generator.
MONTI
Monti is an ongoing game that Players can join at any time. To participate in the game, the player must select a number in the range of 1 to 98, then guess whether the number to be opened in the game will be over or under the selected number, and then place his/her preferred bet in the range of the bet amount offered by the Organizer. During the game, the number will start to increase from 0 to 99 inclusive, and will randomly land on any number. In each round, Players are given a certain amount of time to place a bet. By selecting the preferred number and pressing the corresponding button ("Up"/over / or "Down *under/) of one of the 2 outcomes (options) and placing a bet, then pressing the "Bet" button, the bet will be considered accepted and the Player will have to wait until the game starts (in the game it is allowed to choose "Down"-under for number from 1 to 95 and *Up"-over for numbers from 4 to 98. Players who correctly predicted the outcome will win the game. For example, if the Player placed a bet by selecting the number 45, clicked the "Up" button and the number landed on 57, the Player will win, and if in the same situation the Player clicked the "Down" button, he/she would lose. In the case where the Player selected the number 45 and pressed "Up" or "Down" and the number landed on 45, the Player will lose. The odds are determined by the system and displayed to the Players, the amount of which depends on the number and outcome chosen by the Player. As the probability of winning increases or decreases, the odds decrease and increase accordingly. The payout is calculated by multiplying the Player's bet by the corresponding odds of the correctly predicted outcome (the winning is credited to the Player's special gaming account) and in case of an incorrect prediction, the Player loses.
The win amount is calculated by down to the nearest hundred. Example: 0.218->0.21
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 96%
Fairness
Before the game round starts, the players are provided with a "Hash Code*" - a coded text combination. The "Hash code *" has the number which will be the game result. That is, the number which will be the game result is determined not during the game, but 5 rounds in advance, and is given to the players in a coded form. For example: "Hash code*". 8860731B4F9523DD3A1AA686A237BB89CC5EC01448ADFFE6FFE64F12E3015C648904D3761689EA0B642B8E0A8A250ADA0773247B792541B2EE4FD89EFFA3283B At the end of the round, players are given a "Key*" and additional input parameter - "Salt*" to get a "Hash code*". With them, each player can duplicate and encode this combination to make sure the encrypted "Key*" matches the "Hash Code *" previously given by the system. This latest technology proves the game's fairness and assures players that the number that will be the result of the game is determined not at the time of the game but 5 rounds in advance. What is "Salt *"? It is a random sequence of letters and numbers. For example: e0ea46bee8 What is "Key *"? It is a text combination of four parameters:
- Round ID
- The number which will be the game result
- The word ''Monti''
- Random sequence of letters and numbers.
After completing the game, by clicking the "Check" button for the given round in the "Results" section, the player will see the "Key" as follows: Round ID (for example: 4061167); The number which will be the game result (for example: 32); The word "Monti" and a random sequence of letters and numbers: 3dce4a22-d188-44cc-bfdb-ec46249afacd: In this case, the "Key*" in full will be: 4061167_32_Monti_3dce4a22-d188-44cc-bfdb-ec46249afacd: If we use "Salt*" (for example: e0ea46bee8) to encode the "Key*" with SHA512 generator, we will get the following "Hash code*". 8860731B4F9523DD3A1AA686A237BB89CC5EC01448ADFFE6FFE64F12E3015C648904D3761689EA0B642B8E0A8A250ADA0773247B792541B2EE4FD89EFFA3283B To get the "Hash code*", in the "Results" section you can click the "Check" button and check. You can also check on any online server with a "SHA512 With Salt" generator.
FARKLE
Farkle is a dice game - the player places a bet and rolls the dices from the results selecting the winning combination as shown in the “Winning Combinations” section. There are 6 types of bets proposed by the organizer, from which a player can choose one. The player has to bet on a selected bet type.
Rules
In the game player have to throw 6 dices and select a winning combination if there is no winning combination player have to throw again. After selecting the winning combination player may choose to collect the points or re-throw the remaining dices to get more points. The player can collect the points if the points are more than 300.Depending on selected bet type, the player will have 10 rounds during which he/she will have to reach the selected bet type winning points. If the player does not reach the selected bet type winning points, he/she loses. When the player reaches the winning points, he/she wins the bet amount multiplied by the selected bet type coefficients. The possible 6 bet types are the following:
Winning point 5000 6000 7000 8000 9000 10000
Winning coefficients 1.5 2.6 5.2 12 31 97
Winning Combinations
Winning combinations in Farkle are the following:
How to play?
In the game player have to throw 6 dices and select a winning combination if there is no winning combination player have to throw again. After selecting the winning combination player may choose to collect the points or re-throw the remaining dices to get more points. The player shall note that after re-throwing he/she may lose the points earned from the previous throw if there is no winning combination.
The player can collect the points by clicking the “Bank” button if the points exceed 300. After clicking the “Bank” button, earned points will be shown in the calculation table. By clicking the “Bank” button the player confirms that he/she doesn’t want to collect other points during that round. If the player earned points with all the 6 dices during one round, he/she can make a prize throw or refuse it. If the points are not saved, there is possibility to lose them.
If the player does not earn any points during 3 consequent rounds, 500 points are reduced from his/her points collected during all the rounds. If during the following round, the player does not [collect/save] points, additional 1000 points are reduced from his points. If the player does not have points he/she will have a negative balance after deduction. Such negative balance is carried forward to the following rounds. Player loses if he/she does not earn any points during 5 consequent rounds.
Winning
The winning will be transferred to the players’ gaming account after the game and calculation. The organizer offers participation fee from __ to ___EUR. The player chooses the acceptable amount from the range offered by the organizer. The participation fee is mentioned in the “Farkle” section of the organizer’s website.
The organizer has the right to check the details before paying the winning during 24 hours.
The game betting history
The results of the game are summed up based on the organizer’s decision from 20 seconds per game to the custom date. Players can see the results in the Game section. In the History section players can view the dates, the amount, type of placed bet, and also can learn about win, loss, coefficient. Also the players can view the games they were played.
Important!
- Whenthe game is canceled due to technical issues, all the amounts of the placed bets will be refunded to the players.
- The player shall inform the Organizer in writing about issues, which took place during the game within 72 hours upon their occurrence. The claims received after the mentioned period will not be considered and the Organizer will not be responsible for them.
FISHING
Before joining the game, pay a participation fee in a preferred amount. Fish, a bottle and a shark will randomly come up from the bottom of the ocean. Each fish has its own odds, which is multiplied by your participation fee. One round lasts until the "Fisherman" gets a "Shark" out of the water, that is, if the "Shark" comes up, the round ends.
Cash-out
The Cash-out feature will help you save your winnings that you have collected until that moment. The won amount you have saved so far will be multiplied by the odds you get, and this will continue. For example, if you have caught 3 fish and you want intfinish the game, by clicking on Cash-out you'll be able to save your winnings with the 3 fish odds that you have. Then you can continue the game.
Calculating the Wins
You win with the caught fish odds multiplied by your placed bet amount. In the Fishing game, the winnings cannot be smaller than winnings with odds of 0.1. For example if the player has made a participation fee of 1000 and "Piranha" comes up 4 times in a row during one round, then in this case instead of 62,5 (1000×0.5x0.5x0.5x0.5), 100 (1000x0.1) will be given as winnings.
The win amount is calculated by down to the nearest hundred. Example: 0.218->0.21
If you catch an ordinary fish, then your amount will be multiplied by that fish's odds. If you catch a piranha, your amount will be split. If you catch a bottle, your amount remains the same. If you catch a shark, then you lose.
ODDs:
X5 | |
x4.8 | |
x4.4 | |
x4.2 | |
x4 | |
x3.8 | |
x3.4 | |
x3.2 | |
x3 | |
x2.8 | |
x2.4 | |
x2.2 | |
x2 | |
x1.8 | |
x1.6 | |
x1.4 | |
x1.2 | |
x1 | |
x0.5 | |
x0 |
In case of cancellation, the bet is refunded automatically.
In case of malfunction/errors, the win is awarded automatically.
RTP - 99%.
Fairness
Until the game round starts, the players are provided with a "Hash Code *" - a coded text combination. "Hash code *" has (or have) the odd(s) that will represent the game result. That means the odd(s) that will be opened during the round are determined not during the game, but 5 rounds in advance, and are given to the players in coded form. For example: "Hash code *". 56256939E58A146CBBF6FD3B2583D5026EE2D2D5B41B54D70D0C5E929C9A4CF65CB0434240F9D2BC84F7159648853EE8293EF28A8B926BDBD64BCFF199044949: After the game ends, players are given a "Key *", additional input parameter - "Salt *" to get "Hash code *". Each player can duplicate this combination to make sure the encrypted "Key *" matches the "Hash Code *" previously given by the system. This up-to-date technology proves the game's fairness and assures players that the odd(s) that will be opened during the game are determined not during the game round but 5 rounds in advance.
What is "Salt *"? It is a random letter sequence. For example: X4K4NOHUmtwxb7HilW7rJA
What is "Key *"? It is a text combination of four parameters:
Round ID:
The odd(s) that will be opened during the round. If several odds appear during the round, they will be separated by commas.
The word "Fishing"
Random letter sequence.
At the end of the game, the player will see the "Key" button by clicking the "Check" button in the "Results" section as following:
Round ID (for example: 258658); The odd(s) that will be the result of the game (for example: 5,1.2,4.8,1,2); The word "Fishing" is a random sequence of letters: 386ed997-a025-44cc-9d82-bac3a62e221d. "Key *" in full will be: 258658_5,1.2,4.8,1,2_Fishing_386ed997-a025-44cc-9d82-bac3a62e221d
If we use "Salt*" (for example: X4K4NOHUmtwxb7HilW7rJA) to encode "Key *" with SHA512 generator, you will get the following "Hash code *". 56256939E58A146CBBF6FD3B2583D5026EE2D2D5B41B54D70D0C5E929C9A4CF65CB0434240F9D2BC84F7159648853EE8293EF28A8B926BDBD64BCFF199044949
To get the "Hash code*" in the "Results" section, you can click the "Check" button and check. You can also check on any online server with a "SHA512 With Salt" generator.
TURBO BLACKJACK
In TURBO BLACKJACK, there is a Dealer’s box and three playing sides, “Hand”, on which the player can place bets. For each player joining “TURBO BLACKJACK”, the game is individual. After placing bets, the player decides when to start the round. The player presses the “Deal” button after which the dealing of cards begins.
The game uses 8 decks of 52 cards.
The “cut” card will be located between the decks of cards.
Cut- The cards from the deck will be dealt in sequence until the “cut” card’s turn. Upon reaching the “cut” card, if the round is over, all the deck cards will be shuffled and the player will start a new round with a new deck. If the round is not over yet and the “cut” card comes out, the cards continue to be dealt until the end of the given round, and then the shuffle function takes place.
The following concepts related to the playing cards are used in this game:
Playing Card Suit- Playing cards type:
- Hearts(«♥»)
- Diamonds(«♦»)
- Clubs(«♣»)
- Spades(«♠»)
Value- Playing cards value: two («2»), three («3»), four («4»), five («5»), six («6»), seven («7»), eight («8»), nine («9»), ten («10»), Jack («J»), Queen («Q»), King («K»), Ace («A»). Equal value- Cards of any suit of the same value. (For example, Queen of Clubs (Q♣), Queen of Hearts (Q♥), Queen of Spades (Q♠), Queen of Diamonds (Q♦) are considered to be equal cards.)
Color:
- Red
- Black
The card values are as follows:
- Cards "2 - 10" are counted as their numerical value
- Nominal cards: “Jacks”, “Queens” and “Kings” are counted as 10 points
“Aces” are counted as 1 or 11 points, with the purpose of forming more favorable “Hand” for the player and the computer “dealer” (from now on referred to as dealer). A “hand” with an “ace” is otherwise called “Soft hand” when it is counted as 1 point.
Before the start of the round, the player chooses their preferred bet size by placing main or side bet. Since there are three “Hands” in this game, a player can bet on any or all of them. All three “Hands” have main bets and side bets. After placing his bets, the player clicks on the “Deal” button. One card is dealt face up to each, starting with the right side “Hand”, then to the dealer. The dealer then deals a second card face up to all “Hands”, but their second card is face down. The total of the corresponding dealt cards is displayed next to the player’s and dealer’s cards.
Then, for each “Hand” (from right to left), the player is given a separate period of time to decide:
- Take an additional card by pressing the HIT button ("+"), or
- Refuse to take a card by pressing the "STAND" button ("-"), or
- Double the bet by pressing the DOUBLE button ("2x"), or
- Create two separate "Hands" by pressing the “SPLIT” button
- Surrender by pressing the “SURRENDER” button
If the game continues, a certain amount of time is again given to the player in order to make a separate decision for each "Hand":
- Take an additional card by pressing the HIT button ("+"), or
- Refuse to take a card by pressing the "STAND" button ("-"), or
“HIT”
If the player wants to take an additional card, they must press the “HIT” button. In this case, they are is dealt a face-up card. If the Hand total is less than 21, the player can choose to “HIT” again or “STAND”. If the hand value is 21, the hand automatically becomes “STAND”. If the hand value is higher than 21, the hand “burns”, the player loses with that “Hand”, and the game continues with the other “Hands”.
“STAND”
If the player is satisfied with the total value of the cards dealt to them, they must press “STAND”. If they do not make a decision during the given time, the system will record it automatically, and the player will continue the game with other "Hands".
“DOUBLE”
The player can “Double Down” if the total of the first two cards in either of their “Hands” does not exceed 20 points, thereby doubling the bet and dealing only one additional card to the player.
“SPLIT”
If the first two cards dealt to either of the player’s “Hands” are of equal value, the player can “SPLIT” and form two separate “Hands”, leaving in each Hand one of the first two cards adding one card each. For the second “Hand”, the player adds an amount equal to the bet they placed. The player then has the opportunity to improve the points of both hands by taking additional cards for the right hand and then for the left hand respectively. The player can also refuse to take an additional card if they are satisfied with the value of the cards in his hand. If the first two cards dealt to the player are Aces and the player performs “SPLIT”, they will receive only one additional card per hand without taking an additional card (HIT). With a “SPLIT” you can play with two separate hands and win or lose independently of each other. If the player has cards of the same value in three “Hands” at the same time, then they have six hands and plays with all “Hands” in order from the right to the left.
Win and Loss
The player’s “Hand” or “Hands” whose cards are higher in value than the dealer’s card can win, at the same time, the value must not exceed 21 points (“Regular”).
If the total of the cards in one of the player’s “Hands” exceeds 21 points (denoted by the term “BUST”), the player fails and loses the bet placed on the “Hand”.
In the game, the dealer can also be burned (“BUST”) when the total of the cards in his given “Hand” exceeds 21 points, as a result of which the “Hands”, that have not been burned or surrendered (“SURRENDER”) before the dealer’s burn, are considered to be the winners.
The best "Hand" is considered to be the "Hand" with a "Blackjack" combination, when the total of the first two cards dealt to the player is 21 points.
Only the hand formed with the first 2 cards is considered to be Blackjack. A hand equal to 21 points formed with “SPLIT” is not considered to be Blackjack. Therefore, a Blackjack combination wins any 21-point hand formed with “SPLIT”.
The “Six Card Charlie” rule
The “Six Card Charlie” rule allows for an automatic win if the player’s given “hand” consists of six cards with a total value of 21 or less, even if the dealer has “Blackjack”. In the case of a "SPLIT" hand, each "hand" is scored separately.
Insurance
If the dealer's first face-up card is an “Ace”, immediately after the second cards are dealt, the player is offered the option to use the “Insurance” even if the player has a “Hand” with a “Blackjack” combination. The "insurance" value is half of the bet and it is placed separately from the main bet for all three hands.
The insurance selection period is provided to the player for all three hands. Any choice the player makes applies to all hands they play in that round.
If the dealer has “Blackjack”, the given round ends, and all hands win with the placed insurance bet. If the dealer does not have a "Blackjack", the player loses the insurance bet, but the game continues for them.
The dealer is not allowed to receive a card if the total of the cards in their “hand” is 17 points or more. If the player and the dealer have a Blackjack or a “Hand” of the same value, a "Push" is recorded with the given hand and the player's bet is returned.
“SURRENDER”
By pressing the “SURRENDER” button, the player loses half of their bet for the given hand, keeping the other half, and does not continue to play with that hand in the given round. This option is only possible during the first two cards.
The player can also place the following side bets for all "Hands" he plays in the given round:
Perfect Pair “PP”
With the “Perfect Pair” side bet, you can bet on the combination of the first two cards of the player’s each hand.
In this case, the winning combination is any two cards of the same value, such as two Queens, two Aces, two 10s, etc.
There are three types of “Perfect Pair” side bet combinations, each with different winnings:
“Perfect Pair”- 2 cards of the same value and suit, for example, 10 of clubs and 10 of clubs.
“Colored Pair”
2 cards of the same value and color, but of different suits, for example, 10 of clubs and 10 of spades.
“Mixed Pair”- 2 cards of the same value, but of different suits and colors, for example, 7 of clubs and 7 of hearts. “21+3”
The “21+3” side bet wins if the player's first two cards of the given “Hand” and the dealer's first face-up card form any of the following winning combinations (as in “Poker”), each with a different winnings:
“Suited Trips” - otherwise known as identical triple. For example, three Queens with Hearts card combination. “Straight Flush” - a combination of 3 consecutive cards of the same suit. For example, a combination consisting of consecutive cards of “10” of “Diamonds”, “Jacks” and “Queens”.
“Three of a Kind”- a combination of cards of the same value, but of different suits. For example, a combination consisting of 3 “Kings” of “Hearts”, “Spades”, “Diamonds”.
“Straight”- a combination of 3 consecutive cards of different suits. For example, a combination of “2” “Spades”, “3” “Clubs”, “4” “Hearts”.
“Flush”- non-consecutive cards of the same suit. For example, a combination consisting of “5”, “9” and “10” of Clubs.
Payout table
In case of cancellation, the bet is returned automatically.
In case of malfunctions/errors, winnings are awarded automatically.
RTP
Fairness
The game uses 8 standard decks of 52 cards. The cards are shuffled by a licensed RNG system and placed in the shoe, after which the players are shown the order of cards in the shoe in a form of a Hash code*.
The game continues until the cut card is dealt (after which all the hashed cards are opened and shown to the players). Then the cards are shuffled again by the licensed RNG system, placed in the Shoe and shown in the form of a Hash code* one by one, and so on.
That is, the sequence in which the cards are opened is provided to the players in advance in encrypted form, which proves the fairness of the game.
The Hash code* is a combination of letters and numbers where there is the open card.
An exapmle of a Hash code*: D9EA1F06C1875C7858CD0D79A34A67C80CA41E175BD9B1CB183D10E15F9B483A696CE89CF04ECD7DD6DD65D4598974568A560A28CA7C444F353C8BC5CF7C9DEF
Immediately after each card is opened, the players are given a Key* and an additional input parameter - Salt, to receive a Hash code*. With them , each player can copy and encrypt this combination to make sure that the encrypted Key corresponds to the Hash code* given by the system beforehand.
What is the Key*? It is a text combination of three parameters divided from each other by an underscore:
The opened card
The word "HandsBlackJack"
Random sequence of letters and numbers
After the cards are opened, the player, clicking the "Check" button of the given round in the "Results" section, will see the Key as follows:
The opening card (For example Diamonds 8), the word "HandsBlackJack" and a random alphanumeric sequence: 0f828032-77d2-4ec3-8abf-eea243558c46. In this case, the "Key" in its full form will be: 8895_229_Diamonds_8_HandsBlackJack_0f828032-77d2-4ec3-8abf-eea243558c46. What is "Salt*"? It is a random alphanumeric sequence. For example: EBL4nlR46HiVnIHZa0XvNw== If you encrypt the Key* with a SHA512 with Salt* (for example: osoz2mh06xPPGuKJ8jbkqw), you will receive the Hash code*.
To receive a Hash code*, you can click the button "Check" in the "Results" section and perform the check. You can also check on any online server, where there is an "SHA512 With Salt" generator.
NON-STOP ROULETTE
An unlimited number of players can participate in each round of the Non-Stop Roulette game by placing bets in the starting rounds.
The Non-Stop Roulette game is played as follows․ Once the betting time ends, the small ball spins inside the round wheel, which is divided into 37 parts (pockets) (the wheel is numbered from 0 to 36), which correspond to the Roulette table layout. The winning number is determined as soon as the ball comes to rest in one of these pockets. The objective of the game is for the players to correctly predict the result of the game, i.e. where the ball will stop in the spinning wheel. The player wins by predicting the correct number.
Around the wheel, pockets alternate between red and black colors with the number 1 being red, number 2 being black, and so on. The ZERO pocket is colored green to signify that it is not part of any Red/Black, Odd/Even, High/Low, Columns/Dozens bets.
The player can bet using the Roulette Racetrack or the Classic Layout.
During the betting period, the player can place bets with any selected value of chips on any area of the layout, corresponding to the player's balance and the game limits set by the organizer.
The following types of bets can be placed on the Classic Layout:
1. Straight-Up Bet (one number) - a bet placed directly on any single number. Pays 35:1.
2. Split Bet (two numbers) - a bet covering two numbers. Chips are placed on the line between any two adjacent numbers. Pays 17:1.
3. Street Bet (three numbers) - a bet covering three numbers. Chips are placed at the lower edge of any row of numbers. Bets placed at the junctions of ''0, 1, 2'' and ''0, 2, 3'' are also accepted as Street Bets. Pays 11:1.
4. Corner Bet - a bet covering four numbers. Chips are placed on the corner at the intersection of four numbers. A bet placed on ''0, 1, 2, 3'' is also considered a Corner Bet (in this case, the chip is placed at the junction of the bottom line of the row and 0)․ Pays 8:1․
5. Six-Line Bet (6 numbers) - a bet covering six numbers. Chips are placed at the lower junction of two adjacent rows. Pays 5:1.
6. Column Bet where the chip is placed in the box marked ''2 to 1'' at the end of any of the 3 columns. It covers all twelve numbers mentioned in the given column. The Zero is not included in this bet type. Pays 2:1.
7. Dozen Bet where the chips are placed in one of the three sectors marked 1st 12, 2nd 12, or 3rd 12. It covers 12 numbers in sequence from 1 to 36. (The Zero is not included in any of them). Pays 2:1.
8. Red-Black - You can also bet on the colors of the numbers (The Zero is not included in any of them). Pays 1:1.
9. Even/Odd - You can also bet on odd and even numbers, (The Zero is not included in any of them), Pays 1:1.
10. 1 to 18/19 to 36 - By placing this bet, you choose whether the ball will stop on 1-18 or 19-36 numbers. (The Zero is not included in any of them), Pays 1:1.
The player has the option to place special bets, where a bet of the selected value is placed on several numbers with one click.
The types of special bets are:
1. Finale en plein bets (Finals) - Straight-Up bets on a group of numbers that have the same final number (for example, Finale en Plein 6 is a 4-chip Straight-Up bet on 6, 16, 26, and 36).
2. A Snake Bet connects the numbers on the Roulette layout to form an 'S' snake shape. Two types are available: ''Red Snake'' and ''Black Snake''. The ''Red Snake'' is a 12-chip bet that covers 1,5,9,12,14,16,19,23,30 and 34. The "Black Snake" is an 11-chip bet that covers 2,6,8,10,13,24,26,28,31 and 35, as well as Splits that cover two numbers - 17/20.
3. Splits - Red splits are 4-chip bets that cover the red numbers: these are 9/12, 16/19, 18/21 and 27/30. Black splits are 7 chip bets that cover the black numbers: these are 8/11, 10/11, 10/13, 17/20, 26/29, 28/29 and 28/31.
The Roulette wheel consists of three main sectors. The names of these sectors are in French and their names remained the same English
- Voisins du Zero
- Tiers and
- Orphelins
Voisine - a 9-chip bet that covers 0 plus 7 numbers on the right and 9 numbers on the left. This is the biggest sector on the wheel. The combination is a Street bet on 0/2/3 and Corner bet on 25/26/28/29. Each bet has 2 chips. There are also Split bets on 4/7, 12/15, 18/21, 19/22 and 32/35. These bets have 1 chip.
Zero - a 4-chip bet that includes a Straight-Up bet on number 26 with 1 chip and Split bets on 0/3 + 12/15 and 32/35, each with 1 chip.
Tiers - a 6-chip bet that covers the numbers on the wheel from 33 to 27 inclusive. The bets are Split on 5/8, 10/11, 13/16, 23/24, 27/30, and 33/36. Each Split has 1 chip.
Orphliens - a 5-chip bet that covers the numbers made up of the two slices of the wheel outside of Tiers and Voisins. This combination consists of a Straight-Up Bet on 1 and splits on 6/9, 14/17, 17/20, and 31/34. Each bet uses 1 chip.
There is also another way to make a bet, which is called a "Neighbour" bet. A Neighbor bet allows the player to place a bet on the number of their choice and the numbers on the right and left side (0-9) of it on the Roulette racetrack by adjusting it in advance. For example, if a player has selected 2 (Neighbour) and has chosen 17 on the racetrack, a Straight-Up bet will be made with the player's selected chip on the following numbers:17, on the left side - 2, 25, and on the right side - 34, 6.
In case of cancellation, the bet is returned automatically.
In case of malfunctions/errors, winnings are awarded automatically.
RTP - 97.30%
Fairness
Before the start of the round, players are given a "Hash Code *" - a coded text combination. "Hash code *" contains the number that will represent the game result. That is, the number which will be the game result is decided not during the game, but in advance, for 5 rounds, and is given to the Players in encrypted form. For example: "Hash code *".
After the end of the round, the players are given a "Key*" and an extra entry parameter - "Salt*" to get a "Hash code*". With their help, each player can duplicate and encrypt this combination to make sure the encrypted "Key *" matches the "Hash Code *" given by the system in advance. This latest technology proves the honesty of the game, assures the players that the number that will be game result is determined not during the game, but in advance for 5 rounds.
What is ‘Salt*”? It is a random letter-number sequence. For example: C6Ehqw1M5EvuiDA9yJ0t8A
What is the "Key *"? It is a text combination of four parameters:
- Round ID;
- The number which will be the game result
- The word "Roulette"
- Random letter-number sequence.
After the end of the game, by clicking the “Check” button of the given round in the “results” section, the player will see the “Key” as follows:
Round ID (for example: 2177486); the number which will be the game result (for example: 26); the word “Roulette” and a random letter-number sequence - 88be4c30-f465-493f-9151-4242b8a80628. In this case, the “Key*” in its full form will be 2177486_26_Roulette_88be4c30-f465-493f-9151-4242b8a80628.
If you encrypt the “Key*” with “Salt*” (for example: e0ea46bee8) you will encrypt the “Key*” with SHA512 generator, then will get the following “Hash Code*”
To get a “Hash Code*”, you can click on the button “Check” in the “Results” section and make the check. You can also check in any online server where there is as “SHA512 With Salt” generator.
NON-STOP BACCARAT
An unlimited number of players can participate in each round of the Non-Stop Baccarat game by making bets.
8 decks consisting of 52 cards are used in the game, with the ''cut'' card placed between them.
The card-related concepts used in this game are as follows.
Color:
- Red
- Black
Card rank:
- numbered cards: 2, 3, 4, 5, 6, 7, 8, 9, 10
- face cards: ''K'', ''Q'', ''J'', ''A''
Suit - card type:
- Hearts (''♥''),
- Diamonds (''♦''),
- Clubs («♣»),
- Spades (''♠'').
Card names:
two ("2"), three ("3"), four ("4"), five ("5"), six ("6"), seven ("7"), eight ("8"), nine ("9"), ten ("10"), Jack ("J"), Queen ("Q"), King ("K"), Ace ("A").
Value:
- Numbered cards (except the card ''10'') - 2,3,4,5,6,7,8,9, correspond to their face value,
- Face cards (except the ''Ace'') and 10 count as 0 point and the Ace counts as 1 point.
Cards of the same value - Cards of any suit of the same value:
example: Queen of Clubs (Q ♣), Queen of Hearts (Q ♥), Queen of Spades (Q ♠), Queen of Diamonds (Q ♦)
Baccara is a game based on the comparison of two parties - the "PLAYER" and the "BANKER". The "PLAYER" has nothing to do with the participant making bets just as the "BANKER" has nothing to do with the game organizer. Cards are dealt only to the "PLAYER" and the "BANKER". Before the start of the round, participants are given some time to place bets, predicting the victory of one of the parties. The winner is the party whose card points total is closer to 9.
The participant can also place a "TIE" bet. The bet will win when the Player's and the Banker's points are equal.
If the participant made a bet on the "PLAYER" or the "BANKER" and the result was a "TIE", the participant will be refunded the amount of their bet.
There are also Side Bets in each round: Player Pair (''P Pair'') and Banker Pair (''B Pair''). "P Pair" - the bet will win if the first two cards dealt to the Player are the same. ''B Pair'' - the bet will win if the first two cards dealt to the Banker are the same. In either case, the cards don't have to be of the same suit.
Card Shuffling and Burning Procedure
The cards are dealt from the deck in sequence until it is the turn of the "cut" card, and if the round is over, all the cards of the deck will be shuffled and the new round will start with a new deck. If the round is not over yet, and the "cut" card is drawn, the cards continue to be dealt until the given round ends, after which the shuffling will take place.
After shuffling the cards, the process of burning a card takes place. The first card is drawn from the deck, and further cards are drawn according to the value of that card, face down.
If the first card drawn is 2, 3, 4, 5, 6, 7, 8 or 9, the corresponding number of cards are drawn from the deck. If the first card drawn is a face card or 10, then 10 cards are drawn. And if it is an Ace, 1 card is drawn..
The cards drawn during the above process are no longer used in the game.
Points Calculation
The points total of the Parties - Player or Banker - can't exceed 9, in case of exceeding, 10 points are deducted from the total points. For example, if 7 and 8 are drawn, 10 points are deducted from their sum and the result is 5.
Game Rules
At first, both the "Player" and the "Banker" are dealt 2 cards each in the following order: Player, Banker, Player, Banker.
If the sum of the first two cards of the Player and the Banker is 8 or 9, that round ends, no additional cards are dealt, and this is considered a Natural Win.
And when the Player and the Banker receive 2 cards each, and the sum of the cards is 0-7, the "Third Card Rule" applies, i.e. the 3rd card will be dealt to the Player or the Banker, or both of them. The first card is always dealt to the Player.
In this game, the player has the opportunity to see the results and statistics of the game. On the right side of the screen, the recorded results of the past rounds are displayed in the form of a table. This table uses colored circles: Blue to indicate that the Player side has won that round, Red to indicate that the Banker side has won that round and Green to indicate that a Draw has been recorded in that round․ Circles descend sequentially in a vertical line, when the vertical line ends, a new line begins.
On the left side of the screen, in the form of a table, the statistics of the game are displayed, which side won the game in which round - whether it was the Player's side, the Banker's side or a Draw. This table uses highlighted circles in Blue, Red, and Green colors to show the sides' wins, respectively. If the Player side wins, a blue highlighted circle is displayed, if the Player side wins again in the next round, the vertical line continues. If the Player's Side wins so many rounds in a row that the vertical line is full, the highlighted circles from the bottom row continue in a horizontal line to the right. If the Banker's side wins in the next round, then the Red highlighted circle is displayed from a new line and continues with the same logic. For each new side's victory, the highlighted circle starts from a new row. However, in case of a Green circle indicating a Draw, the line continues in both the Blue highlighted circle line and the Red one.
When there is a white dot on the highlighted Blue or Red circle, it indicates that that side has won with a pair of cards.
In case of cancellation, the bet is returned automatically.
In case of malfunctions/errors, winnings are awarded automatically.
RTP:
Fairness
The game uses the traditional 8 decks of 52 playing cards. The playing cards are shuffled by a licensed RNG system and placed in the shoe, after which Players are shown the sequence of playing cards in the shoe in the form of "Hash code *".
The game continues until the "cut" card is dealt (after which all hashed cards are opened and shown to the players), then the cards are shuffled again by the licensed RNG system, placed in the shoe and displayed in order in form of a "Hash code *", and so on.
In other words, the sequence of playing cards is provided to the players in advance in encrypted form, which proves the fairness of the game. "Hash code *" is a combination of letters and numbers which contains the opened card. An example of a "Hash code *": F1CA790EE2F0E6537E6002E40DF97A1DF43C0D98DA5260F646F9CB517A76A38B5E29722CC355663ECF2EEC8445ACDF8E45EE3C792AC903DED092FF13F57C2BAB
Players are given a "Key*" immediately after each card is opened, and an additional input parameter, "Salt*", to receive a "Hash Code *". With them, each player can duplicate and encrypt this combination to make sure the encrypted "Key *" matches the "Hash Code *" previously given by the system.
What is the "Key*"? It is a textual combination of three parameters separated by an underscore: the opened card, then the word "Baccarat", and a random sequence of letters and numbers (for example, d4d0f91d-8c69-45d2-93bc-7f081fadd864). The "Key *" in its full form will be 166_Clubs_Ace_Baccarat_d4d0f91d-8c69-45d2-93bc-7f081fadd864.
After the card is opened, by clicking on the "Check" button in the "Results" section, the player will see the "Key" as follows: 166_Hearts_9_Baccarat_5553ce46-93ab-463e-9b62-6640cdd0bb44. What is "Salt*"? It is a random letter-number sequence, for example: H0tYit4uyHp2vIicyqWwlA== If we encode the "Key *" with SHA512 generator with "Salt" (for example 2p5q5XTndvEyjV8SJ5OyDA ==), we will get the following "Hash code *". F1CA790EE2F0E6537E6002E40DF97A1DF43C0D98DA5260F646F9CB517A76A38B5E29722CC355663ECF2EEC8445ACDF8E45EE3C792AC903DED092FF13F57C2BAB
To get the "Hash code *", you can click the "Check" button and perform the check in the "Results" section. You can also check on any online server that has a "SHA512 Salt generator".